Pickleball memberships are available on a month to month basis.
No yearly contract and no enrollment fees!
Single $20 / month
Family $30 / month
Pickleball Court Rates and Fees
General Court Fee $20 / hour
Can reserve up to
1 week in advance
Open Play $5 / person
Monday - Friday 1:00 - 3:00 pm
Sunday 12:00 - 2:00 pm
Pickleball Socials $15 / person
Open Play & Learn to Play events
Friday evenings 6 - 8 pm (see bulletin board for dates)
Pickleball Unlimited* $35 each member / month
Includes court time,
open play, & socials
*Unlimited packages are for members only*
*24 hours cancellation policy on all court reservations*
*Demo racquets and balls are available for $5*
*No demo fees for lessons, clinics, or socials*
Private pickleball lessons are available at the following rates:
1 - 4 people
$24 / 30 minutes
$40 / 1 hour
This rate is divided by the number of individuals taking the lesson
5 or more
Additional $6 / person, 30 minutes
Additional $10 / person, 1 hour
*Non-Member Fees Apply*
- Points are scored only on the serve; the receiving side cannot score a point.
- At the start of the game, the player on the right side (even court) serves to the diagonally opposite court.
- If a point is scored, the server moves to the left side (odd court) and serves to the diagonally opposite court.
- Players on the serving side continue to move from the right to left or left to right each time a point is scored.
- Players on the serving team do not alternate sides unless a point is scored. The receiving side never alternates sides.
- The first server continues to serve until the serving team loses a rally by committing a fault; then the serve passes to the second server on the team. [See * below for an exception]
- When the second server loses the serve, the serve goes to the other team and the player on the right serves first. That pattern continues throughout the game.
Calling the Score
<> The score should be called as three numbers.
<> Proper sequence for calling the score is: server score, receiver score, then, for doubles only, the server number: 1 or 2.
<> To start a match, the score will be called as: zero – zero – two*
- The server number (1 or 2) applies for that service turn only. Whoever is on the right side (depending on the score) when the team gets the serve back is the first server for that service turn only. The next time that the team gets the serve back, it might be the other player that is on the right and is therefore the first server for that service turn only. Beginning players often mistakenly assume that the player keeps the same server number throughout the game.
- *First Server Exception: To minimize the advantage of being the first team to serve in the game, only one player, the one on the right side, gets to serve on the first service turn of the game. Since the serve goes to the other side when that player loses the serve, that player is designated as the second server. Therefore, at the start of the game, the score should be called, “0-0-2.” The “2” indicates the second server and means that the serve goes to the other side when the serve is lost.
- When a team’s score is even, the player who served first in that game must be on the right (even) side of the court and on the left (odd) side when the score is odd. Or, expressed alternately, when the first server of that game is on the right side of the court, that team’s score should be even. If this is not the case, then either the players are positioned on the wrong side of the court or the called score is inaccurate.
- Singles scoring is very similar to doubles except that there is no second server.
- The serve is always done from the right side when the server’s score is even and from the left side when the server’s score is odd.
- It is the server’s score that determines serving position, not the score of the receiver. The receiver lines up on the right or left side according to the server’s score.
- The score is called simply as: server score, receiver score.
- Baseline - The line at the back of the pickleball court (22 feet from the net).
- Centerline - The line bisecting the service courts that extends from the non-volley line to the baseline.
- Crosscourt - The opponent's court diagonally opposite a player's.
- Dink - A dink is a soft shot, made with the paddle face open, and hit so that it just clears the net and drops into the non-volley zone.
- Fault - An infringement of the rules that ends the rally.
- Foot fault - Stepping on or into the non-volley zone while volleying a ball, or, while serving, failure to keep both feet behind the baseline with at least one foot in contact with the ground or floor when the paddle contacts the ball.
- Half-volley - A type of hit where the player hits the ball immediately after it has bounced in an almost scoop-like fashion.
- Kitchen - The non-volley zone which is 7' from the net on both sides is commonly referred to as “the kitchen.” Players may not enter the kitchen to return a ball unless the ball first bounces.
- Lob - Hitting the ball in a high arc to the back of the opponent's court. Ideally designed to clear an opponent who has advanced toward the net.
- Net serve - A serve that touches the top of the net and lands in the proper service court (it is replayed without penalty).
- Non-volley zone - A seven-foot area adjacent to the net within which you may not volley the ball. The non-volley zone includes all lines around it. Also called the "kitchen".
- Poach - In doubles, to cross over into your partner's area to make a play on the ball.
- Rally - Hitting the ball back and forth between opposite teams.
- Serve (service) - An underhand lob or drive stroke used to put a ball into play at the beginning of a point.
- Server number - When playing doubles, either “1” or “2,” depending on whether you are the first or second server for your side. This number is appended to the score when it is called, as in “the score is now 4 - 2, second server”.
- Sideline - The line at the side of the court denoting in- and out-of-bounds.
- Side-Out - occurs when the serve moves to your opponent’s side.
- Volley - To hit the ball before it touches the ground and bounces.